May 13

An Easy Decision

Run for your life! Orcs!Trying to create a game is full of difficult decisions. I think I underestimated how many ideas and concepts you have to come up with just to even think about getting started. As a gamer it never really occurred to me just what went into a new game coming about, I just salivated waiting for the next big hit to drop. Wondering what improvements or features would be waiting for me in that shiny new box.

The idea is always on our minds, trying to think of something exciting and special. Something that hasn’t already been done to death, or another grimdark re-imagining of an old classic. Our brains wrack at the possibilities and trying to figure out even some seemingly mundane details can quickly spiral into a headache. But there was one idea that we were able to quickly settle on. While it’s not a requirement in the games we play. It’s most assuredly a feature we want.


Multiplayer. From well refined and designed to the tacked on at the last minute to give the people what they want. We’re seeing it become increasingly common in games these days and in cases where it’s not there we often find ourselves dreaming about how much more fun we’d get if we had it. Valve has been a leader in great multiplayer experiences. From letting the community run wild on creating their own maps and even items, to giving the player the power to host their own server along with the tools they need to do so.


Don’t get me wrong, there have been times when I have thought that the multiplayer was so shoddily implemented that I wish I hadn’t had it at all. Then again, games like that I don’t end up playing for very long. Space Marine is a perfect example of how NOT to do multiplayer. Gamers crave choice and power, Space Marine offers neither. You’re stuck in a matchmaking queue and thrust into a game. Often the matchmaking results in getting stuck with overseas players and the match being so laggy you can’t comprehend were to shoot, much less where you’re being shot from. I’m sure it’s not entirely the game teams fault, whomever decided that the PC version of the game needed to be a console port, that’s who to blame. Most of the time when you see a big name title with a very low player base and a buggy laggy online experience, you can bet it was designed for consoles and brought to the PC. But that’s another article.


For us, one of our favorite things to do is to simple hop into Mumble, an open source very well designed voice chat program, and hit up some of our favorite multiplayer games. We agonized over how much fun we were having in Skyrim, but weren’t able to play together. A cooperative multiplayer mode would have made that already wonderful experience into an incredible adventure for two. We don’t want to let something like that by, so that’s why we’re determined to include one of our favorite features in our game, no matter how much more difficult it may become.


So tell me readers, what’s a feature you can’t live without?